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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Thu Jan 18, 2007 11:49 am Post subject: A little rule change + Server settings |
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We changed the rules a slight bit, to support the fights for positions in the backfield. With the old ruleset, there was no point in finishing, if the first 8 players crossed the finish line, now there is. We will give points according to the following scheme:
finishing 1st: 12 pts
finishing 2nd: 10 pts
finishing 3rd: 9 pts
finishing 4.: 8 pts
finishing 5.: 7 pts
finishing 6.: 6 pts
finishing 7.: 5 pts
finishing 8.-9.: 4pts
finishing 10.-12.: 3 pts
finishing 13.-15.: 2 pts
finishing 16.-20.: 1 pt
not finishing inbetween the time limit: 0 pts
Also, we have a screenshot with the server settings for you.
Forced Settings: Game Mode = Rounds, Max Players = 20, Max Spectators = 0, Alternate Rules = Off, Chat Time = 2-00 (everyone should have the chance to go to toilet or get something to eat between these two very long races)
Optional Settings: Player Password, Spectator Password
Settings, that don't influence anything: Referees, Opponent Detail, Ladder Mode, Replays, Wait Time, Track Download, Point Limit (as long as it's between 1 and 10)
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Last edited by Insomnia on Sun Feb 04, 2007 12:51 pm; edited 1 time in total |
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GD Just Joined

Joined: 18 Jan 2007 Posts: 38 Location: Leiden, The Netherlands
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Posted: Thu Jan 18, 2007 1:30 pm Post subject: |
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Thanks for the screenshot, if anything with these competitions the big hold up always seems to be the question: how should i setup the server?
I presume (by logical detuction) that the chat time should be 2 minutes? Seems like enough time to empty your bladder and stuff your stomache  _________________
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reDzQWare Serial Posting Machine !

Joined: 25 Apr 2005 Posts: 828 Location: Munich, Germany
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Posted: Sat Jan 20, 2007 1:43 pm Post subject: |
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Wouldn't it be more sensible to set Laps as game mode? _________________
Everyday - it's You I live for.
Everyday - I follow after You.
Everyday - I walk with You, my Lord.
This is the Revival Generation! Praise the Lord! |
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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Sat Jan 20, 2007 1:46 pm Post subject: |
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No, it does not work. Lap Mode modifies the lap count of a lap map, but it's a time attack mode. You can reset whenever you want, no synchronous start, etc. _________________
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DEnGel Alien Powah !

Joined: 24 Jun 2006 Posts: 203
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Posted: Wed Jan 24, 2007 6:51 pm Post subject: |
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jep ! thats really annoying on laps -.- _________________ Parents will love what they dont hear.... FIRE FIRE FIRE !!!!! |
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Yavuz Alien Powah !

Joined: 22 Oct 2006 Posts: 222 Location: izmir, Turkey
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Posted: Sat Jan 27, 2007 3:56 pm Post subject: |
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how will be the order of environments ? _________________ http://hi.im/yavuzselimk
Last edited by Yavuz on Sat Jan 27, 2007 6:35 pm; edited 1 time in total |
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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Sat Jan 27, 2007 4:06 pm Post subject: |
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Everything about environments/maps will be announced tomorrow, when the map pack will be released.
Environments for Round 1 will be Desert + Bay. _________________
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Yavuz Alien Powah !

Joined: 22 Oct 2006 Posts: 222 Location: izmir, Turkey
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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Mon Jan 29, 2007 10:50 pm Post subject: |
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Another rule edit I made last days is a decision about fairness. Here's the quote:
| Quote: | | Fairness: If you occur an invalid time due to an error network, before all players finished the first lap, restart the round for fairness. Once the first lap is finished, it's the drivers error to not correctly setup his/her computer. A restart can be done by vote or forced by the server admin. |
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Slig -ET- League Admin


Joined: 01 Aug 2005 Posts: 436 Location: French TraxicoLand
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Posted: Fri Feb 02, 2007 12:14 am Post subject: |
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You don't speak about the <finishtimeout> setting ? it should be at least 3 minutes (so 180000) to give a chance to finish. Btw the finishtimeout should be verified in all ET matches with tmu, having a different time to finish can make a difference in team mode too.
| Insomnia wrote: | | No, it does not work. Lap Mode modifies the lap count of a lap map, but it's a time attack mode. You can reset whenever you want, no synchronous start, etc. |
Just have to forbid the restart. If there is a doubt that a player restarted you take the replay and disqualify him if needed. The only common point with TA is the restart.
Laps mode give the check position, which is far better for a 20 laps race, and give places/checks/times for those who don't finish. |
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mazzyfred -ET- Management

Joined: 22 Jan 2004 Posts: 4279 Location: Frederic Lejoint, 63 Rue de l'association, 1000 Brussels, Belgium
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Posted: Fri Feb 02, 2007 10:21 am Post subject: |
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| i do somehow agree... it has been working nicely for the GP Coast competition for 6 months now... |
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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Fri Feb 02, 2007 10:45 am Post subject: |
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| Slig wrote: | | You don't speak about the <finishtimeout> setting ? it should be at least 3 minutes (so 180000) to give a chance to finish. Btw the finishtimeout should be verified in all ET matches with tmu, having a different time to finish can make a difference in team mode too. |
No. The setting is not settable for "normal" servers (you dedicated cheaters :P). It's calculated relative to the author time, so for a 20 minutes map it will be ~3min25. Don't worry.
My quote is about fairness behaviour at the beginning of a race. If you get a network error in the first lap, it's unfair to be already out for the following 19 laps. _________________
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Slig -ET- League Admin


Joined: 01 Aug 2005 Posts: 436 Location: French TraxicoLand
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Posted: Sun Feb 04, 2007 5:36 pm Post subject: |
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| Insomnia wrote: | | Slig wrote: | | You don't speak about the <finishtimeout> setting ? it should be at least 3 minutes (so 180000) to give a chance to finish. Btw the finishtimeout should be verified in all ET matches with tmu, having a different time to finish can make a difference in team mode too. |
No. The setting is not settable for "normal" servers (you dedicated cheaters :P). |
I think it is, the <finishtimeout> is in the standard tmu game matchsettings, so should be settable just editing the matchsettings file. It should settable by script with a non dedicated too
At least you should specify for dedicated servers to set <finishtimeout> to 1 to be sure to have all servers with the same value. |
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Insomnia -ET- Management


Joined: 18 Apr 2005 Posts: 3282 Location: Essen, Germany
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Posted: Sun Feb 04, 2007 6:51 pm Post subject: |
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3min30sec then _________________
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