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Moderator: ET League Admins
by mazzyfred » 04. February 2010, 13:18
if there is a chance for an unknown or less known mapper to have a map in the tournament, i will usually put my vote a few notches higher than usual. and it has been a long time since an auther got more than 2 maps in a competition. Two maps has indeed become the max an author can usually get.
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by grobi » 04. February 2010, 16:12
Yeah Aassie
Perhaps I will build my very first map for the next LE to show people what is really bad :-)
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by tcq » 05. February 2010, 10:01
grobi wrote:Yeah Aassie Perhaps I will build my very first map for the next LE to show people what is really bad :-)
Don't even try it, you can't even think about beating me 
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by rom42 » 05. February 2010, 14:43
tcq wrote:grobi wrote:Yeah Aassie Perhaps I will build my very first map for the next LE to show people what is really bad :-)
Don't even try it, you can't even think about beating me 
If your SL6 map is an example of how shitty your maps can be, i would enjoy to play only such shit maps in leagues 
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by tmjonas » 07. February 2010, 00:14
Yeah, R4-maps are great.
The rally is a bit too long and hard for me to come through constantly, but it's still fun to drive.^^
Desert and snow are great fun!
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by Figos » 07. February 2010, 04:45
Romain42 wrote:tcq wrote:grobi wrote:Yeah Aassie Perhaps I will build my very first map for the next LE to show people what is really bad :-)
Don't even try it, you can't even think about beating me 
If your SL6 map is an example of how shitty your maps can be, i would enjoy to play only such shit maps in leagues 
that was an exeption... everythin else is very bad :P
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by rom42 » 10. February 2010, 01:29
Nobody complains about the R4 rally map ?
It is far too tiresome for me, and i feel like if there are bugs or at least very random parts / transitions / jump landings. Maybe i'm just too bad...
*try to keep his self-control in order to not get enemies*
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by Forgot10 » 10. February 2010, 13:50
Round 4 maps
Snow
I liked first version... But updated one pisses me off. I really hate that downjump. With booster there always was chance to continue race without loosing much time after crash or bug. Now there also appeared a chance to hit the CP.
Yes, I'm really not good in snow, but I have a bug at that jump ~7 of 10 runs when I have no crash. Having a sign showing jump direction would make it easier to avoid crashes imo.
Old tunnel entrance was better imo but new one is still ok.
Desert
Pretty nice map, I like it... But last CP is so far away from finish... When I crash I often use respawn (reflex). It was "oh shit" feeling for me when I respawned after crashing in transition from metal to road.
Rally
Totally agree with Romain here.
My nickname is a rebus...
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by JumperJack » 10. February 2010, 14:05
Forgot10 wrote:Now there also appeared a chance to hit the CP.
in the first version it was already faster to brake before takeoff to land on the downhill too. 
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by Forgot10 » 10. February 2010, 14:10
JumperJack wrote:Forgot10 wrote:Now there also appeared a chance to hit the CP.
in the first version it was already faster to brake before takeoff to land on the downhill too. 
My noob snow skillz. Thank you. 
My nickname is a rebus...
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by Hubsi » 19. February 2010, 14:14
I think, all maps are acceptable. One is better, one is worse. One more techy & tricky, one more speedy.
But in my view there is no bad map 
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